I understand that development is hard and as far as I can tell there's only one dude working on the Android port and none on others but I wish they'd update it at least once every few months even if it were minor updates and definitely concentrate on fixing already existing feature before implementing new ones like HLE and multi threading which both are still busted.Īll that could be done if the devs were more dedicated or went open source so others could pick it up. Last update was over 6 months ago which involved minor fixes and update to the SDK and 64bit support to keep it working with newer Android.īefore that the Android dev was working on porting Pete's opengl 2 plugin, that's currently in beta ever since. Implement an automatic CPU overclock which will balance itself to keep that internal fps stable.Īny thoughts? Would such feature be even possible and would something like this be possible for other systems like N64 which also runs most games like crap.Ĭlick to expand.Sadly to say ePSXe development is dead on all platforms even paid Android. So the idea is to either implement a limit to the internal fps to 25/50, 30/60 depending on the game not allowing it to go above said limit regardless of CPU overclock. This is really a shame cause in games with a internal fps limit CPU overclock can really smooth out the game for example MGS or Spiderman 1-2 which the latter has serious fps drops but setting the CPU overclock to 1.5x makes it a stable 30fps game. The CPU overclock feature is a really neat feature but sadly it's useless in most games, that's because most games don't have internal fps lock they simply run at whatever the CPU can push them, good example of that is Soul Reaver which most of the time runs at about 18fps despite the emulator saying 60fps, now setting the CPU overclock to 1.5x will make it run at around 40-60+fps which is a problem as this game was coded for 30fps meaning anything above that just speeds up the animations and gameplay similar to turning the emulator fps limit off. Doubt any dev will read this much less implement it but I'll post if just for discussion.
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